Showing posts with label Futuristic Harvest Moon. Show all posts
Showing posts with label Futuristic Harvest Moon. Show all posts

Saturday, June 2, 2007

The Virtues of Patience




I found myself becoming impatient with 'Innocent Life' because nothing new was going on in the game. This caused me to reflect upon the nature of Harvest Moon games, and to realise that they are not designed to give instant gratification to players. They are designed to teach philosophical and ethical principles. Patience, respect for Nature and other creatures is at the heart of Harvest Moon. The ability to live in harmony with the world and to become one with the rhythms of Nature is what Harvest Moon teaches. If you are not willing to exercise patience and steadfastness, you should not become involved with any Harvest Moon game.

Another aspect of Harvest Moon is the need to master the skill sometimes known as
'multi-tasking'. When one becomes too obsessed with a single aspect of the game, one inevitably will make a mistake. Crops need to be planted, watered and harvested, but growing crops is not the only goal. One must be aware of the concerns and needs of other people, but not to the point where one neglects farming and ranching. One must pay attention to the animals, not simply ship their products.
One cannot remain on the farm all the time. It is by visiting other places that one unlocks new options.

When one becomes impatient, the game loses its charm. When one is able to participate in the rhythms of Nature, Harvest Moon offers an entertaining and sometimes instructive means to experience inner peace.

Friday, May 11, 2007

An Innocent Life: In the Mushroom Forest



Here is a very small screenshot from 'Innocent Life' showing the robot protagonist in the Mushroom Forest. Mushrooms are one of the wild items that can be gathered to be shipped, but in this Harvest Moon game, one needs a special container called a 'Scale Pack' in order to be able to pick them. The Scale Pack measures the weight of the wild items as you collect them and prevents the individual from completely depriving the forest of all its natural resources. When you have collected as many of the items as can be spared ecologically speaking, the Scale Pack will refuse to accept any more.