Friday, June 29, 2007

Life in Death: Virtual Villagers

This photo depicts a civilisation at its nadir.

Despite the very poor quality of the photograph, the bizarre juxtaposition of the mother with her baby in her arms surrounded by the decomposing corpses of her fellow villagers had to be captured somehow. Despite the fact that 'tech points' had been used to boost the level of Spirituality in this small village, evidently the surviving male is not advanced enough yet to bury the dead. The mother holding the child obviously cannot volunteer for cemetary detail at this point. When I placed the male next to one of his dead comrades, he only knew how to 'embrace' it, the initial act in the sequence of breeding. That was disconcerting, to say the least!

The photograph in the next post of the villagers disporting themselves in the sparkling lagoon is NOT from my game, alas. In my game, the villagers succeeded in clearing the blockage from the lagoon before they died, but did not survive long enough to enjoy the benefits of their labours.

As I was sleeping at the point when they amassed enough tech points to allow the purchase of Farming Experience that would take them beyond the foraging stage, they continued to pick berries until the bushes were bare... then slowly starved to death as their 'Goddess' slumbered fitfully.

No comments: